![flightgear 3.4 world scenery flightgear 3.4 world scenery](http://www.advplans.com/images/flightgearpics/asw20.jpg)
![flightgear 3.4 world scenery flightgear 3.4 world scenery](https://static.filehorse.com/screenshots/games/flightgear-screenshot-03.png)
Time will tell whether this works better. At the same time, it will decrease the waiting period for the next stable. We hope that this will stretch bug reporting by the general audience from the current one-week period between release candidate and stable (which makes it very hard to act in time) over a wider period, giving us the opportunity to respond better. Rather, the idea which will be tried is a series of more automated stable releases – about four per year. The matching aircraft collection can be obtained from the repository following these instructions.Īt this point, we’re not sure whether there will be a regular 3.8 release. Ideally this should have been communicated earlier – we’re sorry for this, the final decision not to have a 3.6 release was made not so long ago.Īt this point, let me take the opportunity to point out the links to the automated builds where you can find the (as we now know rather stable) 3.6 release candidate and an automated nightly build of the FG development version. Flightgear is developed by human beings, and sometimes things don’t go the way we’d like them to. In the end, the release team had personal constraints, got as far as producing a release candidate but then the efforts stalled.
![flightgear 3.4 world scenery flightgear 3.4 world scenery](https://i.ytimg.com/vi/fFVF5QoZpQg/maxresdefault.jpg)
The simple truth is – it didn’t work out. There is also a forum thread for discussion and feedback.Ĭhanges of various kinds affect FG – it seems this year more than in others. If you run the FG development version and want to track the latest developments for this plane, you can find the development repository here. The aircraft comes with two flashlights (one white, one red) for night flights, allowing one to start the plane from cold and dark regardless of the amount of sunlight.Īmong other improvements, we have now a better flight dynamics model, with better stall and spin behaviour, and new hydrodynamics for the float variations. Regarding sounds, some major improvements have been done: these include not only new cockpit sounds (switches, levers) but also environment sounds: water sounds for the amphibian and pontoon variants, new wind, rain and thunder sounds for all of them. But there is no need to worry if your plane gets damaged: a repair button has been added to the aircraft menu. Land too hard and the front wheel will collapse dive and pull the yoke at once and the wings will break. The plane has a tutorial explaining how all these new features work. On top of that, one has to keep an eye for the oil level and possible fuel contamination. It’s possible now to add and remove tie-downs, wheel chocks and the pitot tube cover. Pre-flight inspection has now been implemented. To control that, use the air vent and air heat levers (as well as cracking the windows!). If the conditions are just right, the cockpit glass will get foggy or display some frost, as in the image below. The instruments can also be illuminated if the sunlight is getting weak. The cockpit has now a glass effect, making the windows reflective. Below, the amphibian variant at San Francisco bay. There are six variants avilable now (default, two bush tire variants, amphibian, pontoon and skis) as well as two types of engine (160 HP and 180 HP). When using ALS, the new interior shadow effect is very immersive. All switches, buttons and levers are operable (try pulling out some circuit breakers!). The cockpit is now fully textured and fully functional. The aircraft exterior is now much more detailed, with new higher resolution liveries (as well as several cockpit and interior themes). This post will show some of these improvements. FlightGear’s default aircraft, the Cessna 172P, went through a major makeover.